Splinter Cell is a really important series for me and I wanted to do my own take on Sam Fisher. As a kid, I loved all the different cool outfits across missions so I thought it'd be fun to make some mix-and-match parts that echo those classic looks. It was also a fun way for me to learn Blender, start learning rigging and play with poses and presentation.
Head is a modified scan, edited to resemble a younger version of Conviction's Fisher. Clothing is a mix of hand sculpting in ZBrush and Marvelous Designer. Retopology and UVs in Blender, baked in Marmoset and textured with Substance Painter. Rigged in Blender.
Big thanks to Justin Frazee who created the pistol!
https://www.artstation.com/justinfrazee