Far Cry 6

Some of the things I made on Far Cry 6.

High poly work is a mix of scan data, Marvelous Designer and sculpting in ZBrush. I also created low poly meshes - retopologised and unwrapped in 3ds Max and textured in Substance Painter - but I didn't get shots of this before coming off the project during the chaotic covid lockdown period 🥲

I created 20+ NPC heads by combining elements of different head scans and hand sculpting to bring it all together.

I created 20+ NPC heads by combining elements of different head scans and hand sculpting to bring it all together.

I collaborated with Guillaume Raymond to create Jonron Martin. I created her outfit and Guillaume created the final head and hair.

I collaborated with Guillaume Raymond to create Jonron Martin. I created her outfit and Guillaume created the final head and hair.

Jonron's outfit is a combination of scan data and ZBrush work.

Jonron's outfit is a combination of scan data and ZBrush work.

Jonron's backpack

Jonron's backpack

The Interior Worker is a mix of scan data, sculpting in ZBrush and Marvelous Designer.

The Interior Worker is a mix of scan data, sculpting in ZBrush and Marvelous Designer.

Hoods and boots are Marvelous Designer.

Hoods and boots are Marvelous Designer.